| BuildRootFrustum(IdePlaneFrustum *pFrustum) | deCamera | [virtual] |
| deCamera(void) | deCamera | |
| deCamera(const deCamera &ref) | deCamera | |
| EnableOrtho(deBoolean OrthoEnable) | deCamera | [virtual] |
| FogEnable(deBoolean Enable) | deCamera | [virtual] |
| FrustumRect(const IdePlaneFrustum *f, deRect &r) | deCamera | [virtual] |
| GetFarClip() | deCamera | [virtual] |
| GetFog(deFloat &Near, deFloat &Far, deARGB &Color, deBoolean &RangeFog) | deCamera | [virtual] |
| GetFOV() | deCamera | [virtual] |
| GetFOVy(deDouble &Aspect) | deCamera | [virtual] |
| GetNearClip() | deCamera | [virtual] |
| GetOrthoWidth() | deCamera | [virtual] |
| GetRect() | deCamera | [virtual] |
| GetWindow() | deCamera | [virtual] |
| IsOrtho() | deCamera | [virtual] |
| LockAspect(deDouble Aspect) | deCamera | [virtual] |
| m_AspectLocked | deCamera | [private] |
| m_FarClip | deCamera | [private] |
| m_FarFog | deCamera | [private] |
| m_FogColor | deCamera | [private] |
| m_FogEnable | deCamera | [private] |
| m_FOV | deCamera | [private] |
| m_FOVy | deCamera | [private] |
| m_hWnd | deCamera | [private] |
| m_IsOrtho | deCamera | [private] |
| m_LastAspect | deCamera | [private] |
| m_NearClip | deCamera | [private] |
| m_NearFog | deCamera | [private] |
| m_OrthoWidth | deCamera | [private] |
| m_PixelAspect | deCamera | [private] |
| m_Position | deCamera | [private] |
| m_RangeFog | deCamera | [private] |
| m_Viewport | deCamera | [private] |
| Position() | deCamera | [virtual] |
| Release() | deCamera | [virtual] |
| ScreenPointToWorldVec(int x, int y, deVec3d *StartPosition) | deCamera | [virtual] |
| SetClip(deDouble Near, deDouble Far) | deCamera | [virtual] |
| SetFog(deFloat Near, deFloat Far, deARGB Color, deBoolean RangeFog) | deCamera | [virtual] |
| SetFOV(deDouble Degrees) | deCamera | [virtual] |
| SetOrthoWidth(deDouble Width) | deCamera | [virtual] |
| SetRect(deRect rect) | deCamera | [virtual] |
| SetScreenAspect(long PixelWidth, long PixelHeight, deDouble AspectRatio) | deCamera | [virtual] |
| SetWindow(HWND window) | deCamera | [virtual] |
| WorldPosToScreenPos(const deVec3d &pos, int &x, int &y) | deCamera | [virtual] |
| ~deCamera(void) | deCamera | |
| ~IdeCamera(void) | IdeCamera | [inline, protected, virtual] |